The Sports AI Coach app was successful in getting users to work out, but we faced a "dead end" in our gamification strategy. Users were accumulating "Sweat Tokens" for every workout, but the tokens had no tangible value, leading to engagement drop-off after the initial novelty faded.

How might we transform 'sweat tokens' from a digital reward into a compelling, tangible incentive that drives sustained user engagement and unlocks a new monetisation channel?

Team & Responsibilities

I led the design strategy and execution, managing a cross-functional squad.

Lead Designer (1)


Product strategy, tokenomics logic, stakeholder management, final UI polish.

Product Designers (2)


Wireframing, component library expansion, and prototyping redemption flows.

Product Manager (4)


Business requirements and vendor logistics.

Engineering Team (4)


Backend integration of the shop and frontend implementation.

The Challenge

We needed to introduce an E-commerce store into a coaching app without diluting the primary value proposition (fitness).

The Core Tensions:

  • Monetisation vs. User Experience: How do we sell products without feeling like a cash grab?

  • Token Economics: If tokens are too easy to earn, we lose money on margins. If they are too hard to earn, users lose motivation.

  • Real Estate: Where does a "Shop" fit in an app dedicated to workout tracking and biomechanics?

The Impact

Post-launch, the "Pro-Shop" integration shifted user behavior from passive tracking to active ecosystem participation.

  • 22% Increase in Retention: Users with at least one redemption showed significantly higher 90-day retention.

  • New Revenue Stream: The shop generated a profitable GMV (Gross Merchandise Value) within the first quarter.

  • Token Burn Rate: We successfully achieved a healthy "Earn-to-Burn" ratio, reducing huge token stockpiles by 40%."

The Design Proces

  1. Defining the Value Loop

We didn't just want to build a store; we wanted to build a habit loop. I mapped the user journey to ensure commerce reinforced fitness, rather than distracting from it.

The Cycle:

  1. Action: User completes a high-intensity workout.

  2. Reward: User earns Sweat Tokens (based on effort).

  3. Trigger: Notification: "You've unlocked a 20% discount on Protein Powder."

  4. Transaction: User burns tokens to lower the fiat price of goods.

  5. Motivation: User receives new gear/supplements - feels equipped - exercises again.

  1. Token Economics & The Redemption Logic

This was the most complex UX challenge. We couldn't give everything away for free. We had to design a system where Tokens acted as a dynamic discount mechanism.

We formulated a "Burn Slider" UI.

Equation:

  • Price(Final) = Price(Retail) - (Tokens \times Value(Token))

  • The Constraint: We capped token usage at 50% of the product price to protect margins.

Design Solution: We created a clear, tactile "Slider Interface" on the product page. As the user slides to the right, they watch the cash price drop and the token count decrease. This made the value of their sweat immediately tangible.

3. Information Architecture: Contextual Commerce

The "Shop" could not hijack the home screen. The app is a Coach first, a Store second.

The Approach: We placed the Store in a secondary navigation tab, but used "Contextual Nudges & App banner" in the primary flow.

  • Example: After a user finishes a 10km run, the success screen suggests: "Great run! You need recovery. Use your new tokens on Foam Rollers."

  • Categorisation: We stripped away standard e-com clutter. No "Home & Garden." Just "Recovery," "Fuel," and "Gear."

4. The "Checkout" Friction

To reduce cart abandonment in a non-native shopping environment, we streamlined the checkout.

  • Guest Checkout: No new account creation needed (we already have their user profile).

  • Unified Currency: Displayed the cost clearly as: ₹ 45.00 + 500 Tokens.

Key Takeaway

This project proved that gamification is only as strong as the reward at the end of the tunnel. By connecting physical effort (sweat) to tangible rewards (savings), we didn't just sell products; we sold the motivation to keep training.

Bengaluru , India IST (UTC +5:30)

© 2026 All rights reserved

Mode

Bengaluru , India IST (UTC +5:30)

© 2026 All rights reserved

Mode

Bengaluru , India IST (UTC +5:30)

© 2026 All rights reserved

Mode

Bengaluru , India IST (UTC +5:30)

© 2026 All rights reserved

Mode

a man smiling for the camera

Abi Arulraj

Designer

6:37 AM

Loading weather data...

Available

Create a free website with Framer, the website builder loved by startups, designers and agencies.